They disappear when the mouse is clicked to draw back the que. to the cushion where the mouse cursor is, and at the reflected angle from the cushion. When you move the cursor (without clicking) between the edge of the cushion and the wood of the table, the guides are drawn from the cue ball To show the bounce guides (See note 2 above), press Win-s. They disappear when you click the mouse to pull back the queue so that they won't get in the way. To show the guides to the pockets, put the mouse cursor on the object ball, press Ctrl and click the mouse. c) Set the colour of the guides as desired: Hold Shift-Win and press r for Red, g for Green, b for Blue or w for White. Start a game to display the table, then move it up/down with the vertical scroll bar to register the frame exactly with the cushions. When the script is started, it reads the previous table setup from file Pool_init.txt, and draws a frame on the screen. b) If this is not the first time the script has been run Get rid of the frame by pressing Esc or clicking the centre mouse button/wheel.
#MINICLIP 8 BALL POOL BOT REGISTRATION#
A frame is drawn on the table to show registration with the cushions. by using the vertical scroll bar, the glass remains in the same position, and the guides will no longer register with the table. Imagine that the lines are drawn on a piece of glass suspended above the table. Your table setup is copied to a file so that you won't need to do it again next time you use the script. You have now told the script the size and position of the table on the screen.
Move the new angle shown into the bottom right corner of the table so that it exactly aligns with the edges of the cushions. Move the angle shown into the top left corner of the table so that it exactly aligns with the edges of the cushions. This hotkey is rarely used, but if you want to redefine it, search the script for "+#m" Go to and start a game so that the table is displayed. Mine has a byte count is 0x1c1 bytes (449 decimal) Save the picture to file CueBall.bmp in the same directory as this script. My queue-ball picture measures 11 x 11 pixels. Using the Select tool, surround an area of the ball so that none of the table colour is captured. My white ball is 17 pixels in diameter, but I don't use all of it. Move it to the top left of the screen and apply maximum magnification. Press the Select tool and snip out the white ball only. Open MS Paint and paste the screen image into it. in an uncluttered area of the table (not in contact with another ball), press PrtSc to copy the screen you will need to make a picture file of the white ball. BEFORE YOU CAN USE THE SCRIPT to show the 'bounce' guides. as the ball follows a different path after the bounce depending on how hard you hit it.
2) It can show the geometric path of the ball after bouncing on a cushion. 1) It gives guide lines from the object ball to the pockets This script helps with Miniclip Pool in two ways This has been done over a long period, and I'm sorry, I didn't take note of all their names My thanks to those super-programmers whose scripts I plagiarised It puts guides on the table from a selected object ball to all six pockets, and can also show 'bounce' guides to show how the cue ball will bounce off a cushion. This is the latest, and has several improvements over its predecessor. I have tested it, and it seems to work fine. For those who like to play Miniclip Pool with an unfair advantage (of course, I would never dream of doing such a thing myself!), here's a script I put together.